Load factorio 0.16 upgrade or download full version






















To think the graphics of the fluid wagon has still 3 tanks, but we can't use them anymore FactoriOh No: when it's accidentally 2am, again. Breaks some of my saves - e. For a UI simplification, perhaps just have the option of one large tank or 3 separate tanks? Less confusing UI and still flexible enough. As for those wanting to limit the amount in wagons e. Set the train stop to read train contents, and the loading pump to stop once fluid is above a certain amount. I think removing 3 subtanks from wagons is a good thing.

You can always use circuit network for precise quantities if you need to responding to uranium mines problem.

However there is too much possible confusion added. I can see no problem using 3 separate wagons instead of one if you need transporting 3 fluids. Download Factorio - Experimental - 1. There might be some nasty bugs. Use on your own risk. Be sure to report bugs on our forum! Optimisations Train stop penalty is applied when exiting the block with it instead of entering which should prevent searching for long paths just before destination train stop.

Bugfixes Fixed changelog GUI displaying no version when launching the game Fixed crashes and desyncs related to circuit controlled lamps in more electric networks. Fixed spacing of effect icons in technology detail. Fixed that achievements not obtainable with peaceful mode were obtainable with enemy settings lower then default.

Fixed very low performance of drawing decoratives on medium or lower video memory usage setting. Fixed wrong order of buttons in Direct connection password dialogue. Re: Version 0. Copy paste expanding an array becomes much less prone to errors when you don't have to worry about delimiters. My Mods: mods. Installed it, it blows chunks on startup. Uninstalled and reinstalled, still blows chunks. With and without mods. Post by Molay » Sun Dec 24, am. Post by Kamazaki » Sun Dec 24, am. Post by chrisdec » Sun Dec 24, am.

Post by aklesey1 » Sun Dec 24, pm. Post by Molay » Sun Dec 24, pm. Post by eformo » Sun Dec 24, pm. Privacy Terms. Skip to content. Factorio Forums www. Quick links. Infinite Ores, Refining, Ore Processing Post by AimFirst » Thu Dec 14, pm I know it's only been out for a day, but I was just wondering if there's been any work towards updating the mod's to work with 0.

RSO got an update yesterday, but Infinite ores is still on 0. I know you work on this as a side project, so I hate to be needy, but I'm just curious if you have any idea for the kind of timeline we're looking at to get a 0.

Also, please let us know if there's anything we can do to help.



0コメント

  • 1000 / 1000